7 Days To Die Not Loading



Apparently it's common knowledge on PC not to put anything important in the basket, and rather than park the bike it's best to dismantle it and store it in a box when you're not using it. I have read that they're still notoriously glitchy in multiplayer on PC (roughly an update and a half(ish) ahead of us) and many servers still don't allow them. Vortex, 7 days to die, Load orders - posted in Vortex Discussion: Ive been testing Vortex with 7 days to die and reading said documentation via knowledge base. Unfortunately the bulk of the documentation does not apply (such as install orders etc) as the game reads the files in the Mods folder based on Folder File name and loads Alphabetically. Go to your 7 Days to Die folder. Here you can see more files, among others also install files. Click on the file: Install 32-bit - Now start the game.

Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1



Welcome to the Official Wiki, Navezgane Survivalists

It didn't work, however 'The man of steel' gave me lot of ideas, even tho none worked at first, I re-installed the game for like 3rd time and then all I did is copied '7DaysToDie.exe' from 'G: Games Steam steamapps common 7 Days To Die ArchSrc x8664' folder to root folder of 7 Days to Die and it worked (replacing the original. The Nexus Forums; Nexus Site Forums; Nexus site forums; 7 Days To Die; General 7 Days To Die Discussion; Terms and Policies; View New Content.

The Official 7 Days to Die guide written and maintained by players just like you!

7 Days to Die is a new survival horde crafting game from The Fun Pimps:

With nearly 10 million copies sold, 7 Days to Die has defined the survival genre, with unrivaled crafting and world-building content. Set in a brutally unforgiving post-apocalyptic world overrun by the undead, 7 Days to Die is an open-world game that is a unique combination of first person shooter, survival horror, tower defense, and role-playing games. It presents combat, crafting, looting, mining, exploration, and character growth, in a way that has seen a rapturous response from fans worldwide. Play the definitive zombie survival sandbox RPG that came first. Navezgane awaits! (7DaysToDie.com)

Image from 7 Days to Die Blog, developers diary

Alpha 19.2 Stable is out! - rhuenink - 2020/10/20 15:15

Alpha A19.2 Stable is out! Along with some great fixes we enabled Steel Series’s game sense feature, allowing Steel Series Mouse and keyboard users to have some ingame events tied to their hardware LE...

Alpha 19.1 Stable is out! - rhuenink - 2020/09/22 15:14

Hey Survivors,We are proud to announce that the Alpha 19.1 Stable is out! The build has many great fixes, balance improvements and much more. Here are the full Official Release Notes, the forum bug re...

Farewell to a Mentor - rhuenink - 2020/08/20 15:40

Farewell to a Mentor By Richard Huenink It is not often that I get personnel on the internet or with our company ‘The Fun Pimps’ but the last couple weeks we’re hard and under the circumstances I felt...

A19 Streamer Weekend - rhuenink - 2020/06/25 19:08

7 Days To Die Strategy

Hey Survivors, We are proud to announce that the ‘Alpha 19 Streamer Weekend’ is finally here. We have partnered with over 170 streamers from 30 countries. We will be running the Streamer Weekend event...

More game news...


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7 Days To Die Pc Game

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Some items' or groups' chance to drop changes according to the player's gamestage. Here you can see those values for any gamestage you want using the little box below. Just type the gamestage you want in the box and press the Apply!-button. The values should change immediately, if the chance is different.
Current game stage: 1
  • 1New Si As of A13.6
    • 1.1Information courtesy of Gazz from the official forums
  • 2Basics

New Si As of A13.6[edit | edit source]

Information courtesy of Gazz from the official forums[edit | edit source]

Building / Structural Integrity (SI) Tutorial[edit | edit source]

7 Days To Die Not Loading
  • This game has physics.
  • Granted, they are more like phunsics, but building things is a lot more challenging than in games without Structural Integrity. (such as Minecraft)

Basics[edit | edit source]

Actually there isn't anything beyond the basics. Structural Integrity in this game is simple.

Block Formula[edit | edit source]

  • Translate 'Max Load' as 'Glue' and you're halfway there.
  • Each of the 4 side faces of this block can hold a mass of 40.
  • So you can attach 8 wood frames to the side of another wood frame. Try it. The 9th won't stick.
  • A metal block has a mass of 20 so you can attach two metal blocks to the side of a wood block.

Vertical[edit | edit source]

Vertical stability is infinite. You can stack 250 stone, tungsten, or concrete on a single Wood Frames. (then you hit the ceiling of the game)

  • You can build an entire base on a one block pillar if you so desire, although it's not a good idea because your base can fall down when the Zeds take out your pillar.
  • While the material of a pillar is irrelevant when stacking it up, it matters a great deal for what you can attach to the side of it.
  • You can build most of this pillar from wood provided you use metal (like Iron Frames or Metal Trussing) for the pillar block that has to hold a lot of weight.

Some examples with all wood[edit | edit source]

  • Green = pillar. Connects all the way down to Bedrock with 0 air blocks in between.
  • Yellow = supported block. Structural Integrity values apply.
  • Red = Forget it. It's too much mass and the block will not stick. If it does stick you destabilise your construction and get 'random blocks falling off'... somewhere.
  • Note that some 'wood' blocks are weaker than the regular frame. Shingles are the typical example. Pay attention to tool-tips.


Strike the earth![edit | edit source]

  • No, really, don't... unless you know precisely what you're doing.
  • See what happens? The entire pillar is now a 'supported block' instead of supporting other blocks.
  • Tread carefully with your mining/digging, otherwise Fun may ensue.


The Magic 8 Block[edit | edit source]

  • A ceiling / bridge / whatever will break if you step on block #9 from a support and if the ceiling is 1 block thick.
  • Why? Because.

The Game Messing With You[edit | edit source]

  • The new poured concrete is a great example.
  • The rebar frames are metal (320/20).
  • If you 'upgrade' them to the wooden cast or fresh concrete level, they will have wood stats (24/5).
  • Guess what happens if you upgrade the pillar to 24 SI while the rest of the construction still has 20 mass per block.
  • It's silly, but you need a lot of temporary supports if you want to use poured concrete anywhere but on flat ground.



Not


Overview[edit | edit source]

WARNING: A lot of this has changed since Alpha 13 and may not be relevant anymore.

Structural Integrity describes how many blocks of one material can be used to build an unsupported structure.
One example for such a structure is a horizontal beam. It is important that the player uses the same block for the base as for the beam itself.
There are some limitations to this.

  • It is not possible to build a beam longer than 15 blocks. The 16th block simply drops and doesn't stick to the beam.
  • A beam longer than eight blocks will partially collapse when stepped on the 9th block. This is also true for platforms; any block further away than 8 blocks from the base will fall if stepped on. Every block between you and the base counts; if you build 3 blocks straight, 2 to the side and than 3 straight again, counts as 8 blocks. Adding any further block and stepping on it will cause it to fall.

Metallic Blocks[edit | edit source]

Contrary to popular belief, Metal Trussing and other metallic blocks do not act differently than, for example, stone blocks. Metallic blocks mostly have a Max Load of 320 and a Mass of 20; what would make a structural integrity of 16, but due to the limitation at 15 it seems like structural integrity for metallic blocks is 15 and they break partially. If the player builds a plateau 4x4 instead of a beam he reaches the 16 blocks maximum and may walk on this plateau. Add a 17th block anywhere and the whole structure collapses.

Calculation[edit | edit source]

In order to calculate the structural integrity, divide Max Load by Mass of the block and round down the quotient.

This is the number of blocks you can add at each side of the block. To get the support of a side, a platform has to connect to it. I.e. a wooden frame platform of 4x4 blocks has to connect to three sides of the base, to get support for up to 18 blocks. A platform of 3x4 wooden frames only needs to connect to two sides of the base, because that would be enough to get support for 12 blocks. Not counting in these platforms is the base itself as it does not need any support (obviously), making the effective platform 19 / 13 blocks big. Those platforms do not have to be a rectangle.

The maximum number of unsupported blocks includes those you build on other unsupported blocks. If you build a beam of 4 wooden frames on the side of a base wooden frame, you can add two additional wooden frames on top of any other of the four unsupported blocks (it does not matter if both are on top of each other or on different blocks). Adding a 7th wooden frame anywhere on the beam makes the complete beam fall to the ground.

Examples[edit | edit source]

  • Metal Trussing:
    320 ÷ 20 = 16
    Structural Integrity for Metal Trussing is 16.
  • Reinforced Concrete Blocks:
    110 ÷ 15 = 7.33
    RoundDown(7.33) = 7
    Structural Integrity for Reinforced Concrete Blocks is 7.
  • Cobblestone Blocks:
    90 ÷ 15 = 6
    Structural Integrity for Cobblestone Blocks is 6.
  • Concrete Blocks:
    90 ÷ 15 = 6
    Structural Integrity for Concrete Blocks is 6.
  • Brick Blocks:
    65 ÷ 13 = 5
    Structural Integrity for Brick Blocks is 5.
  • Sand:
    0 ÷ 8 = 0
    Structural Integrity for Sand is 0.

Bridges[edit | edit source]

  • Metal Trussing pillar will support ,as of Alpha 15b8, a 3x14 bridge of wood frames upgraded to first metal band form connected to three facings of the pillar. The facing pointing away will not add to the structures strength going out.
    (the center row will extend one block)


Using different materials[edit | edit source]

If you use different materials, the number of unsupported blocks is calculated using the following formula

I.e. concrete (MaxLoad 90, Mass 15) and wooden frame (MaxLoad 36, Mass 6)

a) Using concrete as the base and wooden frames as the beam; in this case you can add 6 wooden frames at the side of the concrete block.
b) Using wooden frame as the base and concrete as the beam; in this case you can add 2 concrete blocks at the side of the wooden frame.

Video Tutorial (Alpha 15)[edit | edit source]

The video below explains the physics of mass and max load for various building materials in detail as of alpha 15.

7 Days To Die Crashing

See also[edit | edit source]

7 Days To Die Not Loading Into Server

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